Monday, 11 January 2016

Blender Limbo

I'm alive, but I'm still in Blender limbo and it's hard enough to get my ass out of it to clean the house or shop for food, let alone write blog posts.


I'm experimenting with materials and particles, and I also learned how lame it is to use the internal render engine and how awesome it is to use the Cycles render engine, which means nothing to anyone not Blendering, but a world of happiness to me. So I'll be back when I surface or when I have better things to show than characters wrapped in hair-turned-tentacles because I tweaked a particle factor I don't know.


...Yay.

But until then... at least this one worked. Look, mom! I made star-particles?
Star-ticles?
I should go to bed.

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